Makers & The 3 – 6 Curriculum
In designing the Maker Day C.R.E.A.T.E! program for K-2 teachers, we focused on a specific range of key learning areas and curriculum outcomes in line with the content delivered in the program. We are reproducing these here, including not only outcomes from the existing NSW Syllabus, but also comparative outcomes from the Australian Curriculum where applicable.
This is not to suggest these are the only learning areas that could benefit from a makerspace! By their very nature makerspaces are cross-curricular, collaborative, and dynamic depending on the needs of their members and the projects they’re working on. Consider this list as a starting point for the conversation at your own school. What do you want your makerspace to be?
We’ll expand upon this list as we continue to iterate on the Maker Day C.R.E.A.T.E! program. If you’ve found a good curriculum link not covered in our list, please leave a comment or feel free to get in touch with us.
Science (incorporating Science & Technology K-6)
Values & Attitudes
ST2-1VA Shows interest in and enthusiasm for science and technology, responding to their curiosity, questions and perceived needs, wants and opportunities.
Knowledge & Understanding: Natural Environment Physical World
ST2‑7PW Describes everyday interactions between objects that result from contact and non-contact forces.
Skills: Working Technologically
ST3‑5WTInvestigates by posing questions, including testable questions, making predictions and gathering data to draw evidence-based conclusions and develop explanation.
Maths
Working Mathematically Communicating
MA2‑1WM Uses appropriate terminology to describe, and symbols to represent, mathematical ideas.
Statistics & Probability Data
MA2-18SPSelects appropriate methods to collect data, and constructs, compares, interprets and evaluates data displays, including tables, picture graphs and column graphs.
English
Think
EN2-10CThinks imaginatively, creatively and interpretively about information, ideas and texts when responding to and composing texts.
NSW Creative Arts (K-6)
Making
VAS3.1Investigates subject matter in an attempt to represent likenesses of things in the world.
Technologies (Australian Curriculum – Draft)
Digital Technologies: Specification, algorithms and implementation
4.6 Design and implement simple visual programs with user input and branching.
Digital Technologies: Creating and interacting online
6.8Use a range of communication tools and agreed social protocols when collaborating on projects and creating, communicating and sharing ideas and information online.
Design and Technologies: Materials and technologies specialisations
4.2Investigate the effectiveness and sustainability of a range of technologies, materials, systems, tools and equipment that support local community needs.
Design and Technologies: Generating, developing and evaluating ideas
4.6 Generate, develop, evaluate, communicate and document design ideas and design decisions using both manual and digital technologies.